In the twilight years of old-school first-person shooters prior to the modern military shooter invasion, Call of Duty 1 (2003), Call of Duty: United Offensive (2004) and Call of Duty 2 (2005) emerged as among the finest FPS games and WW2 fiction the world could offer. In the days before…

The term “JRPG” as a video game genre annoys me. Long-time readers of this blog might remember that I have written about this before, but this topic is worth re-visiting because it continues to create annoying discourse. That old post doesn’t quite hold up to my current standards, and also…

There are two pernicious myths about operating systems: First, Linux (1) is difficult to use for casual users. Second, Windows operating systems are easy to use for a casual user. What is “a casual user”? Here, it refers to a user who engages with the computer mainly via applications in…

How can I write better about games? What do I look for in a video game essay, and to some extent, media critique as a whole? Review, retrospective, critique or analysis; for the purposes of this discussion, they are all essays about a released game or part of a game.

There are essentially three main issues with “grinding” in a video game: Making the repetition interesting, providing meaningful goals and successfully connecting the act to the narrative. These all culminate in one fundamental struggle: It is one of the most artificial player activities in a video game. It resembles learning…

I define grinding as “repetitious combat whose primary goal is to increase various statistics about a character ”. It is most commonly associated with RPGs; Players grinding for character levels, items or currency is a natural part of these games. Here, I will discuss some bad and good examples, with…

With the influence RPGs had on game design, many games prefer to keep things simple in the beginning and open up gradually as the player progresses. This ensures that player can learn how to play without getting overwhelmed and that the game doesn’t run out of new gimmicks early on…

“Challenge” is not a inherent part of video games. Games can be toy-like, relaxing, simple, casual. Target demographic matters: It’s weird to complain that a game for children is child’s play. The hardware matters: It’s unfair to demand mouse-like precision when playing a console game. The design goals matter: Developers…

NyxWorldOrder

I am Umay, @nyxworldorder from twitter, a trans woman, 25, writing about media and politics, mostly video games though.

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